v260917 · FAN-MAINTAINED TOOL
Fixed Target DPS
Use these tools to compare recorded data and test assumptions. Results are not a substitute for in-game play.
85Dataset scope
v260917Version snapshot
UnofficialPlayer-maintained
AuditableReproducible
Single fixed target · event timeline
FIXED-DUMMY EVENT SIMULATION
UPDATEDOUTPUT TIMELINE
Cumulative damage
PhysicalMagicalTrue
Damage types
Damage sources
EVENT LOG
Damage events
| Time | Source | Type | Raw | Applied | Cumulative |
|---|
Formula and assumptions
Multiplier = 40 / (effective defense + 40)Attack × [1 + crit chance × (crit multiplier - 1)] × damage bonus(base + selected stat × scaling) × hit countTotal modeled damage in window / durationThe default trial uses one stationary target that does not retaliate. Basic attacks begin at 0 seconds; the skill fires when mana reaches its cap. Static equipment stats are applied automatically. Use periodic bonus damage for passives that cannot be derived reliably from card text.