Unofficial fan database·Data snapshot v260917
HOK ACE WikiCOMMUNITY DATABASE
v260917 · FAN-MAINTAINED TOOL

Fixed Target DPS

Use these tools to compare recorded data and test assumptions. Results are not a substitute for in-game play.

85Dataset scope
v260917Version snapshot
UnofficialPlayer-maintained
AuditableReproducible
Single fixed target · event timeline
FIXED-DUMMY EVENT SIMULATION

UPDATED
MODEL DAMAGE / SEC00
APPLIED DAMAGE0Capped by target health
TIME TO KILL—
UNMITIGATED DAMAGE00
OUTPUT TIMELINE

Cumulative damage

PhysicalMagicalTrue

Damage types

Damage sources

EVENT LOG

Damage events

TimeSourceTypeRawAppliedCumulative
Formula and assumptions
Defense conversionMultiplier = 40 / (effective defense + 40)
Expected basic attackAttack × [1 + crit chance × (crit multiplier - 1)] × damage bonus
Active skill(base + selected stat × scaling) × hit count
Average outputTotal modeled damage in window / duration

The default trial uses one stationary target that does not retaliate. Basic attacks begin at 0 seconds; the skill fires when mana reaches its cap. Static equipment stats are applied automatically. Use periodic bonus damage for passives that cannot be derived reliably from card text.