Master Craftsman
At game start and commander level 5, gain 1 Portable Mechanism. At levels 2/3/4, gain a random Thermal Trap, Electromagnetic Spring or Plasma Barrier.
At game start and commander level 5, gain 1 Portable Mechanism. At levels 2/3/4, gain a random Thermal Trap, Electromagnetic Spring or Plasma Barrier.
Gain construction options for traps, springs and barriers.
Improves the mechanisms constructed during the match.