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Beginner path · Lineup building

How to Build Your First Honor of Kings: ACE Lineup

A good beginner lineup is not six individually strong Heroes. It is one clear engine with a protected damage carry, enough frontline to buy time, and support cards that repeatedly trigger the same faction keywords. Build around what your cards are already doing instead of copying a final roster without its setup.

The one thing to remember

Use the 1–2–3 rule: one primary carry, at least two units that protect or enable it, and three or more cards that advance the same faction or keyword engine.

01

Start with roles, not a shopping list

RoleJobWhat to look for
Primary carryEnds fightsReliable damage, useful skill, good equipment fit
FrontlineBuys timeHealth, defenses, shields, control, summons, or revival
EngineCreates growthRepeated On Entry, Preparation, Rally, Tactics, or faction triggers
SupportMakes the carry workMana, levels, protection, control, copying, or card generation
Flex slotAnswers the lobbyAnti-heal, defense, displacement, extra control, or a second carry
02

Choose one faction engine

Factions are packages of cards that speak the same mechanical language. The important question is not “Which faction is strongest?” but “Which faction can I actually trigger with the shop, Chess Player, and Talents I received?”

Community guides commonly describe Heluo around Ancient Coins and Preparation, Great Riverlands around Rally triggers, Zhuolu around Tactics cards, Three Kingdoms around dense On Entry chains, and Sunset Sea around raising and distributing Core levels. Treat these as engine identities, not fixed final rosters.

FactionBeginner mental model
HeluoPrepare, generate Ancient Coins, and convert setup into lasting power
Great RiverlandsAssemble the right bodies, then gain value when combat starts
ZhuoluPlay and recycle Tactics cards to grow the board
Three KingdomsChain On Entry effects by repeatedly playing useful Heroes
Sunset SeaRaise the Core, then turn that stored level into combat power
UnaffiliatedUse flexible units and direct synergies without a full faction package
03

Build the lineup in five passes

  1. 1

    Name the carry

    Pick the Hero expected to finish fights. This choice guides equipment, protection, and which cards are worth keeping.

  2. 2

    Add survival

    Use durable units, summons, shields, control, or revival so the carry has enough time to act.

  3. 3

    Install the engine

    Add the smallest set of cards that repeatedly creates levels, cards, Coins, Tactics, or Core growth.

  4. 4

    Remove passengers

    A unit that neither fights well nor advances the engine is using a valuable slot. Sell or replace it when a better fit appears.

  5. 5

    Add a matchup answer

    Use the last flexible slot or equipment choice to handle the strongest opposing board you are likely to face.

04

Positioning that works in early matches

  • Put durable melee units where they meet the enemy first; keep fragile ranged carries behind them.
  • Avoid stacking every valuable unit in one place if an opponent has area damage or displacement.
  • Place short-range supports close enough to affect the carry without exposing them before their effect fires.
  • Move your carry when the same enemy repeatedly reaches it first. Small position changes can matter more than a minor card upgrade.
05

Give equipment a job

Damage equipment belongs on the Hero that can use it for the longest time. Defensive equipment belongs where it creates extra casts, control, or frontline time—not automatically on the unit with the highest base Health.

Build for the lobby. Physical and spell-heavy opponents ask for different defenses; healing-heavy boards may require an anti-heal answer. A “best item” without a target and matchup is rarely the best decision.

Practical tip: Use the site’s Team Builder to sketch the six-unit core, then open individual Hero and equipment pages to check roles, skills, and recorded effects before a match.

06

How to use a published lineup without getting lost

  • Copy the engine and carry relationship first, not just the six final portraits.
  • Note which cards are temporary setup pieces and which belong on the final board.
  • Check the publication date; balance changes can alter costs, keywords, and optimal equipment.
  • Watch where the author spends Energy and when they replace units. The transition is usually more valuable than the final screenshot.
  • If the required Chess Player, Talent, or auction reward does not appear, preserve the role structure and pivot.
07

Frequently asked questions

How many Heroes should a beginner build around?

Start with one primary carry and one coherent engine. Extra damage dealers are useful only after the board can protect and enable the first carry consistently.

Should every Hero be from the same faction?

No. A faction core supplies the engine, while off-faction Heroes can provide frontline, control, equipment utility, or a matchup answer. Keep them only when their role is clear.

Can I copy a Bilibili lineup exactly?

You can use it as a learning reference, but copy its transition rules as well as its final board. Version changes, Chess Player choices, Talents, shops, and auctions mean an exact six-card list will not appear every match.

Sources & further watching

What this guide is based on

This is an original, localized synthesis—not a line-by-line translation. Creator videos are linked for further viewing; their footage is not reproduced here.

Official beginner guideTencent Games

Primary source for Hero cards, positioning hints, factions, merging, and Chess Player systems.

Beginner mechanics handbookTapTap · Baiyan

Community descriptions of the major faction engines and lineup roles.

Three beginner lineup walkthroughsMianbei on Bilibili

Further watching for real board transitions; linked for viewing, not reproduced.